Issue
The following code is generating a circle bar by using canvas. Everything works fine. But when I tried to change the code so that the percent circle and value view dont rotate/circulate around until they reach the real position/value I run into problems. The graph should only view the percentage position within the circle and the value in the mittle of the circle without rotating/couting up to the real end value. I know I have to change/delete some things in the JS arcMove() function like deegres += 1 which is responsible for the rotation steps and so on, but if I tried it didnt work like it should.
window.onload = function() {
var can = document.getElementById('canvas'),
spanProcent = document.getElementById('procent'),
c = can.getContext('2d');
var posX = can.width / 2,
posY = can.height / 2,
fps = 1000 / 200,
procent = 0,
oneProcent = 360 / 100,
result = oneProcent * 64;
c.lineCap = 'round';
arcMove();
function arcMove(){
var deegres = 0;
var acrInterval = setInterval (function() {
deegres += 1;
c.clearRect( 0, 0, can.width, can.height );
procent = deegres / oneProcent;
spanProcent.innerHTML = procent.toFixed();
c.beginPath();
c.arc( posX, posY, 70, (Math.PI/180) * 270, (Math.PI/180) * (270 + 360) );
c.strokeStyle = '#b1b1b1';
c.lineWidth = '10';
c.stroke();
c.beginPath();
c.strokeStyle = '#3949AB';
c.lineWidth = '10';
c.arc( posX, posY, 70, (Math.PI/180) * 270, (Math.PI/180) * (270 + deegres) );
c.stroke();
if( deegres >= result ) clearInterval(acrInterval);
}, fps);
}
}
:root {
background: #fff;
}
span#procent {
display: block;
position: absolute;
left: 50%;
top: 50%;
font-size: 50px;
transform: translate(-50%, -50%);
color: #3949AB;
}
span#procent::after {
content: '%';
}
.canvas-wrap {
position: relative;
width: 300px;
height: 300px;
}
<div class="canvas-wrap">
<canvas id="canvas" width="300" height="300"></canvas>
<span id="procent"></span>
</div>
Solution
In the arcMove function you have to set degree to result so the interval is done on first call. But if you do not want an animation than you should use a pure css way of displaying it. Checkout the following answer: https://stackoverflow.com/a/41147560/8820118
window.onload = function() {
var can = document.getElementById('canvas'),
spanProcent = document.getElementById('procent'),
c = can.getContext('2d');
var posX = can.width / 2,
posY = can.height / 2,
fps = 1000 / 200,
procent = 0,
oneProcent = 360 / 100,
result = oneProcent * 64;
c.lineCap = 'round';
arcMove();
function arcMove(){
var deegres = result; // change degrees to result, than you won't have the animation.
var acrInterval = setInterval (function() {
deegres += 1;
c.clearRect( 0, 0, can.width, can.height );
procent = deegres / oneProcent;
spanProcent.innerHTML = procent.toFixed();
c.beginPath();
c.arc( posX, posY, 70, (Math.PI/180) * 270, (Math.PI/180) * (270 + 360) );
c.strokeStyle = '#b1b1b1';
c.lineWidth = '10';
c.stroke();
c.beginPath();
c.strokeStyle = '#3949AB';
c.lineWidth = '10';
c.arc( posX, posY, 70, (Math.PI/180) * 270, (Math.PI/180) * (270 + deegres) );
c.stroke();
if( deegres >= result ) clearInterval(acrInterval);
}, fps);
}
}
:root {
background: #fff;
}
span#procent {
display: block;
position: absolute;
left: 50%;
top: 50%;
font-size: 50px;
transform: translate(-50%, -50%);
color: #3949AB;
}
span#procent::after {
content: '%';
}
.canvas-wrap {
position: relative;
width: 300px;
height: 300px;
}
<div class="canvas-wrap">
<canvas id="canvas" width="300" height="300"></canvas>
<span id="procent"></span>
</div>
Answered By - nosTa
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